Sorcery

Overview
Sorcery is the primary type of magical manipulation in Merithia, following a system of spellcasting abilities that last for a certain amount of time. The number of sorcery users has been reduced after it's knowledge fading with the end of the cataclysm. Below will be listed different types of Sorcery, and the different approvals for Sorcerers you can get based on character development.

Auleri
Auleri is a vital energy attached to every sorcerer's soul. Auleri can be consumed by touching a Draelir shard, a type of crystal containing otherwordly knowledge, and absorbing it's energy. Draelir shards are often found in the sea, accessible only by amphibian races. The deprivation of Auleri in Sorcerers can be risky in many ways, such as rotting the body and weakening it, as Auleri becomes a vital part of yourself. It's known that the more skilled the Sorcerer is, the greater their Auleri disposition will be.

Spell Casting (1 Mod Approval Regardless of Level)
Spell Casting is complex type of sorcery, yet the easiest to master. It consists of using one's own willpower to manipulate their surroundings as seen fit. This behaviour drains and exhausts the user's Auleri.

The type of spells used by the caster depends on what type of Draelir shard they've touched, as there are many spread across the seas.

Teran Shard

Azureflame Shard

Salt Shard

Whitesky Shard

Witchcraft (1 Mod Approval Regardless of Level)
Witchcraft is a dangerous and evil art of ritual making that leads to curses and harmful effects on individuals. For example if a witch does a certain ritual for a cold, that person will catch a cold for a few days. The power of these curses depend on the level of the Witch/Warlock and how many different rituals they have picked up along their journey. It should also be noted that Witches lose mana when they perform rituals as well.

Spell Forging (Staff Approval)
Spell forging is by far the rarest magic in all of Merithia. Only a few gifted by the gods to use such a powerful and dangerous magic. The magic consists of a forger inscribing a Spell onto a weapon or armor during the forging process, they have to say a special phrase that gives that armor/weapon permanent ability. For instance, a rune forger can add a spell to a blade to catch fire with their command. The main drawbacks of spell forging is the fact that if they say the spell wrong, it could cause a large explosion and kill the forger. Another problem is if the forger is a beginner and tries to do masterful spells, they have the chance of having a faulty spell which can explode when attempting to use.

Novice (Backstory required)
Novice Sorcery users are very inept in their craft, their main focus is to learn more about their newfound power and practice it alone. In battle they are not very effective and always have the chance to backfire their spells, rituals, or runes.

Apprentice (1 Moderator Approval)
Intermediate Sorcery users are the middle ground of magic users, they are not good but they are not bad. They still require much more practice if they wish to be effective in combat and even more if they wish to gain more knowledge and wisdom.

Adept (2 Moderators Approval)
Adept Sorcery users are much better than intermediate users, most of the experts have learned all of their basic spells, rituals, and runes by now. They can now effectively use their powers in battle and their wisdom grows extensively. They are now on the road to becoming a Pundit Sorcerer.

Master (Staff Vote)
The very last level a Sorcerer can achieve, they have learned nearly every spell in the book and now all they need to do is continue to develop their powers to the point of Arch Pundits. After this they complete their journey of whatever Sorcery they use and now can go on wonderous adventures, or uncover the secrets of the world, or just rest and relax.

Final Notes
1. Although you can use your imagination to make most spells, the moderators have the ability to ban spells that seem too overpowered and/or lorebreak the game. In addition you have to run a spell with 1 moderator to make sure that it is not too overpowered.

2. As you develop as a Sorcerer, your body type becomes less muscular and more skinny and weak. This is due to the fact that mana constantly feeds off of you.

3. You must wait at least a month before sending in approvals for skill levels, your IC developments count just as much as your IC backstory.

4. An easier way to get spells approved is if you list a few of them in one doc and send it with your intermediate/expert app to 1 or 3 mods. The more spells you have, the less chance you will be approved.